

Elite Mooks: Your forces are humanity's Elite Mooks, the best and brightest soldiers culled from the elite elements of every nation's militaries and law enforcement agencies.Earth-Shattering Kaboom: Well not earth shattering but if the Antimatter Storage ever loses containment, kiss your base and a good dozen miles around it goodbye.Death of a Thousand Cuts: If you're not careful, your combat teams will suffer this during periods of heavy alien activity - during particularly hectic periods there can be five or six missions every day, and with no time for your troops to rest and recuperate between missions, all the little wounds add up surprisingly quickly.Cut and Paste Environments: Most of the battle maps tend to rely on pre-rendered sections of terrain being put together in different combinations, just like the original X-COM games.The first battle the soldiers didn't even know what they were fighting before they got wiped out. Curb-Stomp Battle: In story the first few attempts to battle the aliens resulted in this.One particular piece of equipment, however, is extremely advanced despite being nearly sixty years old by the time PHALANX gets its hands on it - see the entry for Super Prototype below. However all the old equipment is replaced with the latest in 2084 technology.
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All of the base designs, battle tactics, strategy, and organization are copied right out of the old PHALANX manuals and documents. Break Out the Museum Piece: Played with.In fact, it isn't significantly more powerful than the standard assault rifle, and actually fires very small rounds (although it has exceptional armor penetration). BFG: Subverted with the Bolter Rifle, which is huge and bulky because it has to be in order to work properly, not because it is ludicrously powerful.As in, one where your soldiers can shoot them with ease on your turn. It gets taken up to eleven when they first try to shoot you through a wall, and only after that walk a few steps into a better firing position. They also spend a lot of time trying to shoot you through solid objects like walls and their own crashed ships. Aliens are still not smart enough to storm your base properly (they will just wander around at the entrance instead of going in for the kill).None of the soldiers are armed and they just run around. Most jarring during the mission where you need to protect a military convoy. They do try to make them smarter recently though. They don't try to take cover or run from aliens that are attacking them, even get in your way during the crossfire. Civilians still oddly behave like those in X-Com.The monomolecular blade doesn't do quite as much damage, but attacks faster, weighs less, and is small enough to be carried in a holster, thus making it a viable backup weapon that effectively obsoletes the standard combat knife. Yes, the invaders are carrying tools to cut you apart and inspect you on the hoof. The Kerrblade does slightly more damage, but as it's not a purpose-built weapon * It's not even a weapon per se according to the in-game dialogue, it's a vivisection tool. Both go through flesh like it's butter and Kevlar like it's paper, and generally One-Hit Kill unarmored (or even armored) targets. Absurdly Sharp Blade: The alien Kerrblade is a dissection tool, while the human-made monomolecular blades are merely terrifyingly sharp and made a little like katana.Ace Pilot: Your pilots will eventually become these if you manage them well, although pilot stats have not been implemented so they are equally effective no matter how many kills they've racked up.The current release version as of this writing is 2.5, released in late June 2014. UFO: Alien Invasion is a Quake II engine-based open source freeware strategy game that is effectively a direct remake of X-COM: UFO Defense, though it adds several new mechanics, changes up many of the old ones, and adds a completely new (and really rather good) story.
