

Often I wouldn't get any vibration at all in cases where I should. The game gives as much effect for going over a seam in the concrete as it does for bumping other cars or slamming into walls at top speed.

I also found the vibration effects to be pretty cheesy. With all the cash you have to spend on tricking out your cars, the lack of a need to repair damage after racing blew a big hole in the realism for me. I had cases where a full-speed head-on collision with a wall didn't even slow me enough to cause me to lose the race. All that a collision does is slow you down, although usually not by much. The cars take absolutely no damage from anything in the game - no tire blowouts while scraping a wall, no scratches on the paint, no dented fenders. You do get cool effects like sparks flying when scraping against some walls, but even then there are no repercussions. The biggest problem I had with the game was in the responses to collisions. Learning how the parts interact to affect overall performance will be the key to winning against the top-end opponents. Slapping a cool looking exhaust system behind a stock engine will give almost no performance enhancement, but put that same system on a car that's equipped with a finely tunes turbo engine and you'll see a big difference. A huge amount of attention to detail is evident in the tune up selections - rather than having a general engine "upgrade" that always makes the car better the more you spend, you must find a balance between the parts and upgrades you select. This is where the garage comes in.Įvery detail on your car, from the gearing ratios and cam size in the engine to the exhaust system and chassis are upgradeable. To win even the early races you will need a car with solid performance - most of the cars you can afford just won't cut it coming out of the showroom. When you start the game you have a limited amount of cash to purchase and equip your racing machine. Winning is based on your driving skills to some extent, but is largelypredicated on your car's performance. The further behind you fall, the faster your SP bar will drop - when it runs out you've lost the race.
#Tokyo xtreme racer zero ps2 bios download full
Each racer starts with a full Speed Point (SP) bar that decreases slowly when they are in second place. Once the challenge has been accepted, the race begins. Works with Windows, Mac, iOS and Android. Tokyo Xtreme Racer Zero ROM available for download. 100 miles of Tokyo roads have been faithfully recreated for your driving pleasure.
#Tokyo xtreme racer zero ps2 bios download series
Starting a race is as easy as pulling up behind an opponent and flashing your lights. Tokyo Xtreme Racer Zero ROM Download for Playstation 2 (PS2). The Tokyo Xtreme Racer series seen on Dreamcast continues on the PS2. There are no preset start and finish lines here - instead the game uses a "Speed Point" system of scoring to determine the winner. You're racing against a single opponent through the traffic laden highways of Tokyo, but the real difference is in how you win. At its most basic, Tokyo Xtreme Racer Zero looks a lot like many other titles on the market.
