

The player sails on a small raft on a huge endless ocean, where at any moment something terrible can happen and even then the world will completely collapse. Sailing on your own stream of happiness, you need to think about those around you, they also demand respect for themselves and want to help society survive. The player will have to realize the following: he is the one and only, who previously managed to withstand a ruthless battle, will face certain consequences, which means that the future of civilization depends solely on you, what it will become. If you could take a look on this would be very kind.You are faced with certain consequences created immediately after the Apocalypse, where everything plunged into chaos and faced with terrible events. My drive is up to date, and I play many different games with it. And only the rotate function is not working with the pen/tablet. But I use a pen/tablet (Wacom) as my "mouse", every time, even for games, as mouses give me RSI (repetitive strain injury). Mouse functions (click-select, zoom, rotate.) work fine.But maybe with the option to empty boxes throwing things on the sea, with the fix for the materials that are still invisible, occupying boxes and rafts, and with the the difficulty level options, the issues 5 and 6 will be solved.And I don't see the pausing habit as an ideal way of playing. So, the attack frequency, mostly from birds is just too annoying. If I didn't do this way, I'd just lose too much. With 3 survivors, every time I see an attack coming, I pause the game, I rotate to the best angle to see it, I click to defend and I unpause. My sugestion here is: allow us to grow more horizontally by decreasing the number of sharks per raft.As I said, I've only 3 survivors and I'm already at the 4th level of my building. Even if you put some kind of transparence, it may become a bit visually tiring if we have 9 floors so soon in the game.But if I'd like to expand a bit more on the horizontal, many things inside the building would become visual inaccessible. As I'm building a thin tower (4 or 5 levels over a 18 raft floor), I'm not having to much problems.I love the poligonal style and the colors, however there should be a solution for a better visualization of the stairs.5/9 if you have 5 objects and can put another 4). Allow us to choose what to keep inside each storage.Allow us to change the volume of this also.Sound effects for actions (fight, sleep, cook, craft, chop trees, etc.).Sound effects for bird attacks and for shark attacks.One theme for the day, another for the night (to break monotony).Allow to "seed" a new kid every 50-75 days after that.Overall: 25 days, with a 30 day starting point = 55 days of game time.Allow reproduction at day 30+ with consistent 80%+ happiness level.Just small icons with a barchart at the bottom of the screen. UI for Life/Hunger/Sleepiness/etc/etc/etc for survivors.Add extra levels to tree growth 'levels'.For tea - boil water and for every camp fire to be able to hold 3 charges of hotwater.Berry bush - for treating sea sickness and other 'deseases' and make tea!.So, spears! But have them stocked in one place for survivors to go grab it and then attack shark/bird with +3 dmg bonus. I made them, but I haven't seen them being used. Add protection to rafts (eg: increase durability for making it thicker, or wooden spikes as mentioned in another comment).Sleeping bags - Make it temporary item that needs to be either repaired or will have a durability (eg: 10-15 days) and be made of 10 ropes.I'm on day 34 now, however, with only 1 survivor. Fix/Adjustment: Birds are really hard to kill.Have small stash store up-to 5 materials and cost 3 wood and have a larger stash to store 8 materials and cost 5 Wood and 3 rope Just to throw a few ideas of mine out there I'm a big fan of survival/building genre in general.
